Hey there! First off i’m super excited about 4.7 great work.
After updating my project to 4.7, none of my UMG widgets were displaying correctly. I found that if you set a widgets visibility to “Hidden” during the “Construct” event, the widget would never be able to be set back to Visible on any future calls.
I was able to get around this problem by now changing my code from setting the visibility in the construct part to directly after the Create Widget node.
I was able to reproduce this issue with the project that was provided. I have written up a report (UE-10843) and I have submitted it to the developers for further consideration. I will provided updates with any pertinent information as it becomes available.
I have experienced the ticking-issue as well, it seems like the widget only ticks if it’s visible (which kind of makes sense), though the debug-view isn’t working properly for widgets.
Yeah, I used to do the same thing, so I moved that code to the owning making the widget unable to change the visibility on itself. It still handles the placement on the screen though, since that’s not relevant when it’s hidden.
Has there been any updates to this bug? I’ve spent the last two hours trying to debug a text widget I set to visible from hidden can never be hidden again.