Bug - Create new Class - already used

Branch: Binary

Build version: 4.7 & 4.6

Description:

e.g. i create a new C++ Project with the name “forest”. This will generate classes like “ForestCharacter”. Now, if i want to create a new class through “Add Code” i cant create new classes like “orestCharacter” or “restCharacter” or “estCharacter”.

I think this is a bug. (or does this have a reason?)

Hey -

This is indeed a bug, thank you for letting us know about it. I have logged this bug in our internal tracking database (UE-10823) for further investigation. Let us know if there are any other problems you come across and best of luck in your projects.

Cheers

another one: if you want to rename a blueprint, which doesnt have a parent, the editor crashes

Could you create a new post for this bug since it is different from what was originally posted. Additionally, could you elaborate on what you mean by a blueprint that doesn’t have a parent? Whenever a blueprint is created it is based on either a class (such as actor, Game Mode, or custom class) or another blueprint.