Does UE4 support Blender?
Hey Epic or anyone who reads this,
Does Unreal Engine 4 support the Application Blender? I am a newbie to Unreal Engine 4 but not to UDK and past Epic Games products Unreal Tournament and their respective modification tools.
I know that some artists in the industry view blender as crap. But it is quite the capable 3D modeling tool. See the Blender Artists community for reference. Would it be possible to get a tighter integration between Blender and Unreal 4?
Because in the past Integration with free tools such as blender have not been very tight and difficult to work with at-least with UDK.
Thank you for your time,
Yes it supports Blender, You export the file as an Autodesk .fbx file. I just tried importing a cube that I exported from blender and it worked fine. You can also choose options such as importing materials as well when you import it into UE4. Just get the Scaling how you want it in Blender before you export it to UE4 so you wont have to scale it up so much when you import it. I hope I helped.
answered Mar 26 '14 at 12:01 AM
Yes it does but not very well. You need to export an fbx from blender to UE4. Exporting static meshes works great but animations tend to mess up.
I would not import materials from blender. Its cleaner to just create the manually since the import doesn't actually do anything useful to the materials for you. You would just end up having to rename the materials and delete nodes. Its a waste of time.
answered Feb 18 '15 at 11:58 PM
Yes Blender is supported however for first time users it can be quite frustrating especially if youve worked with Blender before. Some points to consider when creating your 3d models in Blender.
1) Create a UV-map of your model 2) Bake your Textures, Normals and Ambient Occlusions to three separate UV maps 3) Export your model to and Fbx file format. In the export settings change the scale to 100 and set the smoothing parameter to "Face". 4) In Unreal engine import your Fbx file together with the three UV-maps 5) To apply all three maps onto your model you first need to create a new material 6) Add three "Texture Sample" nodes and connect the top output channel to Base Color, Normal and Ambient Occlusion. 7) For each of the Texture Sample nodes select the corresponding texture in the Details panel 8) Save your new material 9) Drag and drop your 3D mesh Fbx file into your scene/level and you done. You will have a nicely texture model that looks identical to that in Blender complete with diffuse colours and Normals
answered Sep 10 '17 at 02:53 PM
PBR ? Are anims working for latest 2.79b ?
So atm all there is , is simple diffuse ? ty
answered May 22 '18 at 04:31 AM
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