How to get the name of an actor at runtime?

I’d like to be able to hover over an actor while the game is running and display the name it has in the content browser, ideally just using blueprint. Is this possible?

Thanks in advance

It is possible. With your event(i dont know what you have planned but it’s probably a line trace i suppose?) you get the actor the trace hits. Drag from that actor output and then type to string in the search bar and you’ll get To String(Object) node, which will give you the name of the actor.

You’re brill thanks :smiley: