How can I use the example levels?

I’m definitely new to this, and picking up a lot, but one piece that is confusing me is how can I deconstruct example levels to learn from them?

For example, the HUD level is interesting to me and I want to break it down. So I went into the different blueprints and didn’t see anything or interest (maybe I was looking in the wrong place?). I poked around all the areas of relevance that I could imagine, I went to the code to try to find classes backing the objects I was seeing, but nothing.

Can anyone explain to me how they use these starter levels/example content to reverse engineer/learn from them?

Also, is the card game example anywhere in the starter content? I’d like to use that learn from.

Also, again related to this, but how can I look through the game logic of something like the flappy birds imitation? I want to break that game down and understand how it works, but I’m getting stuck on all these avenues as I can’t see where to find the logic and the connections that set a lot of the meat up that makes the games.

Hello cdietschrun,

There is currently documentation for some of the Content Examples (others are being worked on and will come online in the future), these may help to explain what is happening in the project. Samples and Tutorials for Unreal Engine | Unreal Engine Documentation

As for deconstructing projects, some are created purely with Blueprints, some primarily with C++, and some are a combination of the two; this will determine where you need to look to find the game logic. In the case of Blueprint projects, these normally reside inside the Blueprints folder in the Content Browser. For instance for Tappy Chicken, you will want to open up BP_MainGame and look at the EventGraph.

The Content Examples can be a little more tricky to find what you are after because there are so many examples bundled into one project. However, a trick is to load the map you want, then in the Toolbar click on the Blueprints button. These will show you the names, and allow you to open, some of the primary Blueprints being used. In the case of the HUD examples, its blueprints reside in Game > ExampleContent > HUD > Blueprints.

I hope this helps to get you started.

Cheers

Thank you so much :slight_smile: You guys are doing great supporting newbs like me.