Emissive won't change color
When the actor has an variable that is active the color should change, since i added Emissive it wont change like it did before. I am trying to change it in run-time and i use instanced material on my actor.
Material Material Instance
Blueprint on my Actor Actor
The values are changing.
asked Feb 25 '15 at 05:29 PM in Rendering
Maybe try a vector 3, don't use alpha for emmisive.
Also emmisive colors really only comes in a few base colors, iirc there were 7. any value in R + G + B = white and for example 1,1,0 would turn into yellow emmisive and 0,1,1 is pink and so would 0,0.1,0.1 (with any value i mean anything higher than 0) It's impossible to have an orange emmisive for example. So it could mean your emmisive color overtook the mesh color and is in the locked color state as i mentioned above. Try setting it hardcoded like 1 in red 0 green to see if its turning red and vice versa.
You'll need to apply those same changes to the emissive color. There is a difference between color and emissive color. For example, you can have a red mesh that emits green. So while your mesh is changing color, it's emissive property isn't. The emissive property will usually overtake the color property if it's set to a high strength, like yours.
Take your output from the Add and plug into the Multiply with your Emissive Strength parameter, and plug the output from your Multiply into Emissive
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