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How I would modify postprocess settings via blueprint?

I'm having trouble identifying how I would modify postprocess settings via blueprint; there is the ability to make post process settings, and break them via PostProcessSettings, but I am missing the ability to set, modify, or call the settings from blueprint.

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asked Mar 25 '14 at 06:55 AM in Blueprint Scripting

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Havoc
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avatar image Roel Mar 25 '14 at 10:11 AM

What's the scenario? In most cases you could use a post process volume with all the settings in it, and maybe toggle those in the level blueprint in extreme cases.

avatar image Roel Mar 25 '14 at 07:39 PM

Ok, finally behind my computer. There is a Make Post Process and a Break Post Process, which means there should be some way to hooking it up to something. However, I currently have no idea how that is done... :(

avatar image [Epic] Gribbs ♦♦ STAFF May 02 '14 at 08:23 PM

Hi Havoc, We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance. Thank you.

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answered Mar 25 '14 at 07:43 PM

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Roel
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The idea was to enable post process fringe intensity when sprinting, and revert to a normal setting when sprint is on cool down. If I do a post process volume, it'll affect all players within the volume, rather than just the individual.

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answered Mar 25 '14 at 07:27 PM

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Havoc
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