Character collision with socketed items not working

Hi all,

Having a bit of an issue here with setting up custom collisions on my player character. Have socketed a couple of random objects to add collision too and even a box with block all added and my player still clips through all ledges and static meshes in the word. Is there a way to stop this? Have tried adding more scenes and capsules with no joy.

Any ideas?

I’m having the same issue. From all the threads I’ve read on this topic it seems our only option is to inherit from ‘Pawn’ instead of ‘Character’. Apparently using the Character system as your parent forces all collisions to be derived only from the capsule component. Less than ideal IMO.

I’m interested to hear if someone has figured this out yet.

I want to up this question as well. I think physics assets was the way to go about this. But haven’t really found a solution. Any luck on your end!?

Set your capsule to Pawn, and the Character Mesh to Physics Actor, generate overlap events for the Mesh.

Set your capsule to Pawn, and the Character Mesh to Physics Actor, generate overlap events for the Mesh. And Overlap events for the blocking Meshes, and those to Physics actor as well.