Animated post processing effects

So im trying to make it so when a player looks at an object, animated static static (Like from a tv that isn’t on a channel) slowly starts appearing and gets less transparent the longer they look at it and when they look away the static starts to disappear but i’'m not sure how to do this. Any help would be appreciated, thanks!

I still can’t figure this out. Any help would be amazing!

Post Processing is a shader (aka Material in UE4) applied to main render output, so you can create your own by making material that behaves like you want. Documentation about it:

Materials can be controlled too using parameters but most likely you will need to set them on every tick as shaders which are code running on GPU are not aware of object locations.