Is 2gb of vram sufficient for a beginner to intermediate user of UE4?

I have a Radeon HD 6700M 2gb graphics card within my laptop. Is this limiting? I plan to use UE4 to make simple projects in the near future; however, I am concerned this will inhibit my future developments of more graphically intensive games.

Is this concern groundless?

Thanks.

The HD 6700M is going to really struggle with UE4. In general developing on a pc is more cost effective, getting a mobile card that is good enough to run UE4 well is an expensive laptop.

Here is a link to some benchmarks on it: link text

That’s not the best thing to hear. Indeed though, I will definitely not upgrade this laptop at all, instead I will obtain a desktop when necessary.

Thanks for advice.

Do you think I could still work on smaller UE4 projects successfully? Just to exercise game programming skills more than actualize a graphically intense game.

Epic has said before that if you buy it, install and it doesn’t run on your machine they will give you a refund. I don’t have a link to those posts but this was a common question when UE4 first launched.

Just try it.

For sure. Actually, I’m in the process of trying to get it to work, I’m getting the ‘failed to create project files’ error, after attempting to create a C++ project. Do you know any remedies for this?

Thanks for the quick informative replies.

Do you have Visual Studio installed?

Yes, Visual Studio express 2013.

Plenty of Harddrive space?

Yes, +/- 350gb. I can easily start up blueprint projects by the way.

Try adding a C++ class to your blueprint project.

I thought this may be a possibility.

Okay, do you think you could tell me quickly how to do this? I’m in the process of researching tutorials on this at any rate.

I hear that blueprint is roughly 10x slower; however, given this, I would still think that augmenting a blank blueprint project with c++ would not create this performance penalty, do you think my thoughts are correct?

Thanks.

For whatever reason, I missed the line in the error report that said UE4 didn’t have the permission to create project files, essentially. Fixing this with a right-click and a change in privileges for UE4, successfully fixed my problem.

Time to get started. Thanks for the help!