[Closed] Nav mesh ignoring agent height
I have a table static mesh with separate box collision primitives for the 4 legs and the top. The generated nav mesh is including the area under the table, even though the Agent Height property is way above the height of the table. As a result the character is getting stuck walking into the edge of the table.
Do I have to configure something else somewhere in order for the character height to be accounted for?
The question has been closed Feb 26 '15 at 03:42 PM by kamrann for the following reason:
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