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Can't cook/package

 LogInit:Display: Running engine for game: TappyChicken
 LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0
 LogInit: Compiled (64-bit): Mar 17 2014 00:23:11
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++depot+UE4-Releases+4.0
 LogInit: Command line: 
 LogInit: Base directory: D:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
 LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: MEEPO
 LogInit: User: bleedingpixel
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =14.318180 MHz
 LogInit: Memory total: Physical=12.0GB (12GB approx) Pagefile=131060.0GB Virtual=131072.0GB
 LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7800 Series (Feature Level 11_0)
 LogD3D11RHI: Adapter has 2026MB of dedicated video memory, 0MB of dedicated system memory, and 5888MB of shared system memory
 LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
 LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation disabled: no driver support
 LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.07s 41MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
 LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/bleedingpixel/Documents/Unreal Projects/TappyChicken/DerivedDataCache/DDC.ddp.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
 LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
 LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
 LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
 LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
 LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
 LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 BlueprintLog: New page: Editor Load
 LogStreaming:Warning: Failed to read file 'Icons/icon_MatEd_Grid_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_MatEd_Grid_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_MatEd_Grid_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_MatEd_Grid_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_Bounds_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_Bounds_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_Bounds_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_Bounds_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_Collision_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_Collision_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_Collision_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_Collision_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_ShowSockets_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_ShowSockets_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_ShowSockets_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_ShowSockets_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_Normals_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_Normals_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_Normals_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_Normals_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_ShowPivot_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_ShowPivot_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_StaticMeshEd_ShowPivot_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_StaticMeshEd_ShowPivot_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_TextureEd_AlphaChannel_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_TextureEd_AlphaChannel_40x
 LogStreaming:Warning: Failed to read file 'Icons/icon_TextureEd_AlphaChannel_40x' error.
 LogSlate: Could not find file for Slate resource: Icons/icon_TextureEd_AlphaChannel_40x
 LogObj: 18620 objects as part of root set at end of initial load.
 LogUObjectAllocator: 3692880 out of 0 bytes used by permanent object pool.
 LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
 LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
 LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
 Resource: (D:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
 LogEngine: Initializing Engine...
 LogInit: XAudio2 using 'Speakers (Claro halo)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.03s 41MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Disabled
 LogAnalytics: Creating configured Analytics provider AnalyticsET
 LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0
 LogAnalytics: SetUserId 4df5d828dd96ad8c0860f023611185be
 LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
 LogInit: Transaction tracking system initialized
 LogAssetRegistry: FAssetRegistry took 0.010578 seconds to start up
 LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
 LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="C:/Users/bleedingpixel/Documents/Unreal Projects/TappyChicken/Content/Maps/TappyChickenMap.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A1763CF380
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP
 MapCheck: New page: TappyChickenMap - Mar 24, 2014, 7:00:30 PM
 MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [57.491ms] ==========
 LogFileHelpers: Loading map 'TappyChickenMap' took 1.161
 LogCollectionManager: Loaded 0 collections in 0.001153 seconds
 LogCrashTracker: Crashtracker disabled due to settings.
 Cmd: MODE PLACEMENT
 LogLoad: Full Startup: 6.02 seconds (BP compile: 0.54 seconds)
 LogTemp: StatMessage Packet has more than 200,000 messages.  Ignoring for the presize history.
 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Paper2D/SlateBrushes'
 LogRenderer:Warning: Reallocating scene render targets to support 1160x944.
 LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
 <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>353F678368C99DD8</RequestId><HostId>IDq8mwCsvlQ1+FB0+P93u7jMS3VxfkMwE5NTIXBKbyQ+xkYwjwvZyECLDUm2Aw51</HostId></Error>
 LogAssetRegistry: Asset discovery search completed in 2.353249 seconds
 LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
 <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>410C53B65C2DD7F9</RequestId><HostId>w5luQIx1lU+4z3ZmrGjmLXHaOIRYhWA+3W82A8poy1HnAz+X6ALzXSNlRxZx76hu</HostId></Error>
 LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
 <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>1496A902D3E85757</RequestId><HostId>nWF+LrngHBFBeKTW6b2Ua1Re0NVLfJV3Sh9eWTxJIOY/X586wgeB2R8wTpZ5hxRo</HostId></Error>
 LogDesktopPlatform:Warning: Error reading results of folder dialog.
 MainFrameActions: Cooking (Windows): Running AutomationTool...
 MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform
 MainFrameActions: Cooking (Windows): Program.Main: CWD=D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET
 MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/bleedingpixel/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject -cook -allmaps -WindowsNoEditor -ue4exe=UE4Editor-Cmd.exe -NoCo
 MainFrameActions: Cooking (Windows): mpile
 MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False
 MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True
 MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment.
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.0
 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.0
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.0
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/bleedingpixel/Documents/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.0
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
 MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bleedingpixel\AppData\Local\Temp\HarvestEnvVars.txt
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bleedingpixel\AppData\Local\Temp\HarvestEnvVars.bat=True
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Users\bleedingpixel\AppData\Local\Temp\HarvestEnvVars.bat 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET>call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: 
 MainFrameActions: Cooking (Windows): HarvestEnvVars: D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET>set  1>"C:\Users\bleedingpixel\AppData\Local\Temp\HarvestEnvVars.txt" 
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.8800499s to run HarvestEnvVars.bat
 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
 MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
 MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
 MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings:
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.0
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/bleedingpixel/Documents/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.0
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-03-25_02.03.19
 MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe
 MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts.
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
 MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: IOS
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
 MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
 MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/bleedingpixel/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/bleedingpixel/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject=True
 MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
 MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
 MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\ArchivedBuilds
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Game.exe
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Game.exe
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak=
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
 MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
 MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\Config\DefaultEngine.ini=True
 MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\Config\DefaultEngine.ini
 MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\Config\DefaultEngine.ini
 MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
 MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
 MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\bleedingpixel\Documents\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.0\Cook.txt
 MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -unattended -buildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -abslog="C:\Users\bleedingpixel\Documents\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.0\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x875cb476 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x8746f675 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x7a571cc7 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x7a5746f5 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x874c81a4 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x9fd923d7 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Projects.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x9fd92589 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Projects.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea34f81f (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea352c6d (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea34cd6c (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea34ceca (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea358ae9 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea3594e9 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xadba15dd (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xae0643d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xae0643d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x875cb476 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x875c9e2c (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x8747f9a1 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x8746f720 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x7a571cc7 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x7a5746f5 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x874c81a4 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x9fd923d7 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Projects.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0x9fd92589 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Projects.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea34f81f (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea352c6d (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea34cd6c (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea34ceca (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea358ae9 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xea3594e9 (filename not found) [in D:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xadba15dd (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xae0643d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Address = 0xae0643d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
 MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 7.8814512s to run UE4Editor-Cmd.exe
 MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
 MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
 MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
 MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject; see log C:\Users\bleedingpixel\Documents\Unreal Engine\Automati
 MainFrameActions: Cooking (Windows): onTool\Logs\D+Program+Files+Unreal+Engine+4.0\Cook.txt
 MainFrameActions: Cooking (Windows): Stacktrace:    at Project.Cook(ProjectParams Params)
 MainFrameActions: Cooking (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 MainFrameActions: Cooking (Windows):    at BuildCommand.Execute()
 MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Process(String[] CommandLine)
 MainFrameActions: Cooking (Windows):    at AutomationTool.Program.MainProc(Object Param)
 MainFrameActions: Cooking (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
 MainFrameActions: Cooking (Windows):    at AutomationTool.Program.Main()
 MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\bleedingpixel\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject; see log C:\Users\bleedingpixel\Documents\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.0\Cook.txt
 MainFrameActions: Cooking (Windows): copying UAT log files...
 MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 MainFrameActions: Cooking (Windows): BUILD FAILED
Product Version: Not Selected
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asked Mar 25 '14 at 09:07 AM in Packaging & Deployment

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bitcrusher
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2 answers: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!

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answered Nov 25 '14 at 02:50 PM

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[Epic] Gribbs ♦♦ STAFF
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Did you install Visual Studio Express 2013 ? I had the same problem and after installing Visual Studio Express it was solved.

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answered Mar 25 '14 at 11:30 AM

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Ricon Studio
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avatar image bitcrusher Mar 25 '14 at 11:55 AM

I already have visual studio 2013, i guess i can try installing express..

avatar image bitcrusher Mar 25 '14 at 12:10 PM

that did nothing

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