Trigger box wont trigger with pawn

I can’t seem to get the trigger box to load a new level when the pawn hits it to work?

Your CastToPawnClass is not being run since it’s “entry pin” is not connected to anything.

Cheers,

–mieszko

hah, that was a dumb mistake, but it still doesnt work

I suggest you focused more while coding :wink: Now you’re not casting anything - connect your pins and pick your classes.

Also, I suggest using “overlap” rather than “hit” for this purpose. And add a breakpoint or a “print string” to confirm it’s happening at all.

Works perfect! thank you very much, sorry for my incompetence, ive been up for a while and now im missing small things…