[4.7]Rendertaget shows wrong in UMG(On mobile)
As added a screenshot, a render target texture draws with strange pattern in mobile galaxy s3..
I used a material with unlit and texture connected to emissive color. In UMG, I used a image with the material I made above I said.
On PC, It works well, but I launched it on mobile, It draws like that.
I also tested with a few options that running with HDR and without HDR, texture options too(disabling support hdr)
asked Feb 26 '15 at 01:47 PM in Bug Reports
After giving it another go I was able to reproduce this issue on our end. I have written up a report ( UE-11518) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Mar 09 '15 at 07:26 PM
Rudy Q ♦♦ STAFF
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