How do I disable the motion blur effect in the editor and in game?

I’m trying to disable the motion blur effect in the editor and in game, but can’t find the option. Is there a blueprint or settings file, or something that controls the global post processing effects ?

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Found it.

Using the Scene Outliner panel select the Global PostProcess’ actor. If you have a lot of actors you filter actors by name using the ‘search actors’ box. Once selected all the post processing settings will be displayed in the details panel. Scroll the details panel down until you see ‘Motion Blur’ make sure it is ticked and set it’s value to zero.

If you don’t see the Scene Outliner or the Details panel you can turn them on using the Window menu in the top left corner of the editor window.

Could you give more detailed instructions? I have tried to disable it myself, but cannot find this Global PostProcess you’re mentioning.

Edited answer, hope that helps.

My level (created from the Blank template) didn’t have a PostProcess volume. After I added one and checked its Unbound box (so it is applied globally) I was able to set Motion Blur to 0 and it did the job!

this Console command might be useful – sg.PostProcessQuality 0

or you can disable MotionBlur and setting Anti Aliasing to FXAA in project Setting based on this answer https://answers.unrealengine.com/questions/354232/disable-motion-blur.html