[4.7] Fbx import from Maya deletes it
Whenever I export my model from Maya directly into the project folder, with the fbx exporter, overwriting an existing fbx, it is forced to be deleted and then reimported.
in order this happens:
just after this I get this in Unreal
and then I can go back in Maya and export it
but it has already been deleted and now is just re imported, losing collisions and material references.
asked Feb 26 '15 at 03:31 PM in Bug Reports
Hi Eric- I just found the problem and the workaround! I just noticed that long time ago I've changed the maya settings so that it uses the windows dialog when exporting, opening files and all the dialogs in general, instead of the maya dialogs. THIS is why I was getting that error. Using the default maya settings everything works fine. Thank you very much for your support, Edo
answered Apr 16 '15 at 04:09 PM
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