Hello, ever since i started using UMG i’ve always this bug when drag and dropping items. Basically i set the Default Drag Visual to a non squared texture with alpha and this is what happens when i start dragging:
After looking into your issue I did a bit of digging and pulled up a known issue. I found that this has been fixed internally and that it will be included in a later release of the engine. I hope that this helps. Thank you for your time and information.
I was unable to reproduce this issue of the image being squared off in 4.8. I created a new widget with an image in it that I wanted to drag around. I then opened up a second widget and that I used to preform the drag and drop operation. Using the widget with the image as both the payload the the default image seemed to have worked correctly on our end.
Could you provide screen shots of the blueprints involved with this issue?
Instead of using a widget, try using a non-squared Image directly as the Default Drag Visual, that is what i am doing currently and produced the result in the image above, squared and very small.
I did some experiments with a fresh project and on a basic setup the issues appear to be solved if i set the the Default Drag Visual as self, but in this fresh project i don’t have the complexity of my inventory system where the slots are dynamically filled with items that could have different sizes, so right now it’s hard to tell what’s going on wrong in my project. Today i had to revert my project back to 4.7 due to other issues with 4.8, but as soon as those are fixed i will try to debug it in my project to try to find a reason why it has this behavior.
After a lot of experimentation i was able to find the reason why the self as a Default Drag Visual wasn’t working, so this issue is all fixed Thank you for your time, all that is missing is to fix my other issues with 4.8.