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[4.7] Submit to source control crash

Hello.

I am unable to submit anything to source control, each time I try the editor crashes with the following report

 MachineId:5C9E62FC4A4881E5368AD2A1489662C6
 EpicAccountId:cf0107bd5cd443408d0c24542f88cbb9
 
 Unknown exception - code 00000001 (first/second chance not available)
 
 Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 318] 
 FilenameToLongPackageName failed to convert '..//..//..//..//..//..//BirdcageDemoP4//Content//Glass.uasset
 
 KERNELBASE + 24684 bytes
 UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
 UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
 UE4Editor_CoreUObject!FPackageName::FilenameToLongPackageName() + 542 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\misc\packagename.cpp:318]
 UE4Editor_UnrealEd!FEditorFileUtils::FindAllSubmittablePackageFiles() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3119]
 UE4Editor_SourceControlWindows!FSourceControlWindows::ChoosePackagesToCheckInCallback() + 394 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\sourcecontrolwindows\private\ssourcecontrolsubmit.cpp:519]
 UE4Editor_SourceControlWindows!TBaseStaticDelegateInstance<void __cdecl(TSharedRef<ISourceControlOperation,1> const & __ptr64,enum ECommandResult::Type)>::ExecuteIfSafe() + 20 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
 UE4Editor_PerforceSourceControl!FPerforceSourceControlProvider::Tick() + 435 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolprovider.cpp:356]
 UE4Editor_SourceControl!FSourceControlModule::Tick() + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\sourcecontrol\private\sourcecontrolmodule.cpp:234]
 UE4Editor_UnrealEd!UEditorEngine::Tick() + 8056 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1489]
 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
 UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
 UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
 UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
 
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asked Feb 26 '15 at 04:32 PM in Bug Reports

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lion032
981 31 80 55

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2 answers: sort voted first

Did you find a solution, Having a similar problem here.

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answered Mar 12 '15 at 09:18 AM

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meiwen
146 6 12 15

avatar image Tom Sarkanen STAFF Mar 12 '15 at 09:47 AM

We have identified and fixed a similar issue with attempting to submit plugin content, but we have not been able to reproduce this crash (nor have we received any more info). If you can provide any information (logs, example projects etc.) we would be most grateful!

avatar image lion032 Mar 12 '15 at 11:05 AM

What solved the issue for me was deleting the saved folder of the project .

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Hi,

Do you have a log file to help us investigate this further? It may be that the folder structure that your project is in is part of the cause.

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answered Feb 27 '15 at 08:40 AM

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Tom Sarkanen STAFF
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