4.7 foliage has higher shader complexity now?
Here is a shader complexity screenshot of same grass mesh with good-old masked material - left one is put as InstancedFoliageActor and right one as StaticMesh. Scene lit by Static dirlight.
Right one (StaticMesh) looks legit - opaque pixels are green with no overdraw, but same mesh as foliage (left) looks as if it was entirely translucent with lots of overdraw. Also, even single sheet of material seems a bit heavier (darker) than on StaticMesh.
What's happening here? In 4.6 both foliage and mesh would show identical shader complexity.
Update: I just looked at profileGPU data and it seems that now foliage is shown in BasePass as Dynamic, even though scene is fully static, with static lightmapping. Weird?
asked Feb 26 '15 at 04:40 PM in Rendering
Hey Virt -
I have been trying to reproduce this complexity but currently have not been able to get the same results. Is it possible for you to share the Mesh, Texture and Material UAssets for your mesh pictures above so I can test it internally?
Let me know -
answered Mar 06 '15 at 11:15 PM
Lovecraft_K ♦♦ STAFF
Just for the sake of this having an answer –
answered Mar 10 '15 at 04:22 PM
Leszek Godlewski (Astronauts)
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