Folders created not saving, and creates crash when trying to place BP asset copy
I create a folder in the game directory, save all and close the unreal editor, I open it to find the folder missing. I then create a folder, save all, and then place a Blueprint copy inside of it, at this point the editor crashes. I have already verified the engine twice. So whats the problem?
I've been looking into your issues and I have some mixed results. As far as I can tell this would break down into 2 parts.
In response to your first issue, as far as I understand this is expected behavior of the engine. If you leave a folder empty, when the engine is closed it will be removed. Here is a link to another thread discussing a similar issue.
As far as the second issue goes I might need a little more information to reproduce that issue. I tried the following steps using version 4.7.0 launcher release.
I was able to copy the blueprint from one folder to another without any problems. In order to delve a little further into this issue I would like to ask a few questions.
Any information that you can provide would be very helpful, or if there is anything that I have misunderstood and need to do differently just let me know and I would be happy to correct it.
Thanks, Benjamin Hyder
answered Feb 26 '15 at 10:20 PM
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