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Folders created not saving, and creates crash when trying to place BP asset copy

I create a folder in the game directory, save all and close the unreal editor, I open it to find the folder missing. I then create a folder, save all, and then place a Blueprint copy inside of it, at this point the editor crashes. I have already verified the engine twice. So whats the problem?

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asked Feb 26 '15 at 04:56 PM in Bug Reports

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avatar image Avolanty Feb 26 '15 at 05:03 PM

So I found away around it, for now I just duplicate my BP outside of the created folder and then move it into the folder. So this way I can still create a folder save and move an asset. But for some reason the drag and drop with the shortcut for copy is broke.

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Hello Avolanty,

I've been looking into your issues and I have some mixed results. As far as I can tell this would break down into 2 parts.

  1. when a new empty folder is created, and saved the folder displays in the content browser, however after restarting the engine the folder is no longer there.

  2. When attempting to copy a blueprint from it's previous folder to a new empty folder the editor is crashing.

In response to your first issue, as far as I understand this is expected behavior of the engine. If you leave a folder empty, when the engine is closed it will be removed. Here is a link to another thread discussing a similar issue.


As far as the second issue goes I might need a little more information to reproduce that issue. I tried the following steps using version 4.7.0 launcher release.

  1. create a new blank project with starter content.

  2. create a new folder called "new folder"

  3. in the content browser search for "Blueprint_Wall_Sconce"

  4. drag and drop this from it's initial location to the newly created "new folder" folder.

  5. from the drop down select "copy here"

I was able to copy the blueprint from one folder to another without any problems. In order to delve a little further into this issue I would like to ask a few questions.

  1. Which version of the engine are you using?

  2. Is this a blueprint only project or code based?

  3. Is the blueprint that you are attempting to copy one of the pre-made ones that comes with the engine, or one that you have made yourself?

  4. where you able to collect any crash reporter info from the crash? If so would you mind attaching that info?

Any information that you can provide would be very helpful, or if there is anything that I have misunderstood and need to do differently just let me know and I would be happy to correct it.

Thanks, Benjamin Hyder

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answered Feb 26 '15 at 10:20 PM

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