4.7 Transient Error and Project Frustration
We've been working on a project since 4.3 (c++/source & blueprints). Over the course of time we've run into the Transient error seen here:
After doing a lot of research it seems to be it is because we have a lot of circular dependencies issues going on i.e.:
In any case we just upgraded to the 4.7 release branch (GitHub) and I'm on a mission to try and clean this up but cannot figure out how to break this chain. I've documented the steps for ONE case that I would like to address:
Please get the latest source/content here:
After you are able to compile and launch the project all you have to do is the following:
Open the UI Blueprint Library "Content/UI/_ui_library" Click Save. You will receive the error.
I figured it had to do w/the fact that it references the CharmMode blueprint. If that was the case I removed the only place it references it which is in the GeneratePieceDisplay function. After removing the node I still cannot save it. I have no idea how I can start to address the issue.
Please help us get back on the right track.
Thanks, -jeff & team
Good news: This appears to have been fixed by the following github commits:
These will be included in the 4.7.3 release, but if you're making your own build you can just pull from the latest version of 4.7. We're eager to hear about any further issues you have in the 4.7 branch, your reports to this point have been incredibly helpful.
Here is the test I ran:
Compiled your sln, ran the Debug Editor config. Loaded into the 'Persistent' map and opened _ui_library asset, saved it. In vanilla 4.7 I got a GLEO, but in 4.7.3 I was able to save the asset without issues.
Edit: links to github commits, fixed commit#
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