Debug Step opens all BP when using breakpoint

Hi,

I encounter a very annoying issue, when having a breakpoint on a node, using the Step button will open all the others blueprints used in my game project, one by one.

Something very strange is I never had this issue just some days ago and I can’t really say which modification made it happening. I didn’t updated the engine, still on the 4.6, I just made many modifications on various blueprints in the game.

I downloaded the Ninja Swing example game to check and it’s also happening…
I started BlueprintOffice project with the build 4.5 and here again the issue occurs.
How is that possible? I mean this is not the same build, how can a bug I never had before jump from a build to another one I didn’t used for weeks?

How to reproduce: No idea exactly. Here it happens when adding a breakpoint on any BP node, then using the Step button while the play in editor is launched. When the flow is completed on the current BP, it opens the next actor BP and so on.

Hey LimasseFive,

I’m a little confused. The ‘Step’ button shows you the next node to be executed, and if that next node is in another blueprint, then it opens that blueprint. It eventually will open all of your blueprints assuming all of your blueprints are used at runtime.

What did the ‘Step’ button do before this started?

Hi Jonathan,
Well I’m also confused. I really don’t remember it was opening others BP, only cycling on the one with the breakpoint. But if you say it’s the normal behavior, I guess I must be mistaking. In this case sorry for this useless question which should be closed or even deleted.

No problem, I’m glad to help. There’s no need to delete the post, it could help someone else in the future.