ChildActor Component disappear in compiled game.
Hello, help me please, I need what my character have many parts of objects inheritance from one class.
I make base class of the abstract part and add empty staticMesh component to it. Then I make many parts as blueprint inheritanced from base class, and add mesh to staticMesh Component for each. And in my character I place all blueprint parts as ChildActor Component.
All looked fine, and in play in editor look as I need. But if I compile game with Launch button (Win7) all parts disappear. I check all in empty scene and with simple actors and all be the same.
Thank you for watch this. Pavel.
asked Feb 26 '15 at 08:11 PM in Bug Reports
I find this solution: in each blueprint part I add in EventBeginPlay SetStaticMesh node and manually set mesh. After this after begin game all mesh in actor component updated and all ok. I think, on compiling game, staticMesh component of all inheritanced blueprints reset to default value (as been setted in base class).
answered Feb 26 '15 at 08:51 PM
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