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How do I add hitbox-components which trigger hit-events?

So I've been trying to add "box collision" components to my enemy to create hitboxes. However, I seem unable to get them to generate hit events.

I've tried:

Simulate physics (on)

Simulation generates hit events (on)

Block all

Collision Enabled.

and many other things.

I'm able to hit other objects (i.e. rolling balls or non-hitbox enemies) so I reckon its something with my hitbox setup which is wrong.

Anyone have some instructions on how to set them up properly? :)

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asked Feb 26 '15 at 08:19 PM in Blueprint Scripting

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Bullborn
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maybe try adding a component (left hand side) with a capsule or a box component separate from your sprite. For that component replicate your current settings.

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answered Jul 24 '15 at 03:18 AM

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kirby.c
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