How do I add hitbox-components which trigger hit-events?
So I've been trying to add "box collision" components to my enemy to create hitboxes. However, I seem unable to get them to generate hit events.
Simulate physics (on)
Simulation generates hit events (on)
and many other things.
I'm able to hit other objects (i.e. rolling balls or non-hitbox enemies) so I reckon its something with my hitbox setup which is wrong.
Anyone have some instructions on how to set them up properly? :)
maybe try adding a component (left hand side) with a capsule or a box component separate from your sprite. For that component replicate your current settings.
answered Jul 24 '15 at 03:18 AM
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