Unable to rotate pawn sensing component

Hey there guys, im looking for a way to change the direction that the pawn sensing “sees” in. It seems to be fixed to the capsule atm and im unable to rotate it. I ask because im trying to make a drone like object that sees below it but not infront of it. I think its best if i show you a screenshot of what i believe to be the issue. I have had a quick google of the issue however i cant find what im looking for. Thanks for any pointers :slight_smile:

FIXED

To achieve this, i totally recreated the thing i was making but as an actor and not a pawn. Once complete, rotated and all set up right, i went to blueprint props and then changed the parent class to pawn. This made the pawn sensing component now work on the actor class.

Hope this helps someone :slight_smile:

I tried this in 4.11 but still cannot rotate the pawn sensing component. I’m wondering if it makes sense to attach it to a socket. I don’t see why this component cannot be apart of the scene root for the blue print like the mesh is.

Ah figured it out, it ends up rotating with the static mesh if I move the mesh to the root (not inside of a scene component). I’m wondering if this is a bug