Disabling particle systems based on device GPU
Hi guys, I created a game for Android, implemented a particle system in it and tested it on several mobile devices. On devices with Adreno 320 GPU or lower, the framerate drops drastically when the particle system is active. That problem doesn't occur on devices with Adreno 330 or better and everything runs smoothly all the time. Since the game that I'm developing will be distributed to all Android devices via single installation package, could you tell me how to configure it, so that the particle system is disabled for the low specs devices?
Thanks in advance, Marin
asked Feb 26 '15 at 11:58 PM in Rendering
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