[BUG] Project runs older version of code when running on another computer

##Setup
I am working on a project as part of a university assignment and I work on my project on different computers; My home computer and the university computers. On my home computer I launch the visual studio solution and run the editor from there. On my university computers it isn’t possible to right click the .uproject and generate project files so I run the editor, rebuild and then run visual studio from within the editor.

##Problem
When I run the game in the editor on the university computers it isn’t the latest compiled build that I last ran at home. Rebuilding in visual studio, while saying hot reload complete in the editor, doesn’t actually update the game with the latest version of the code. On both computers the project is run from my portable hard drive.

##Tried Solutions

  • I have deleted the intermediate folder to see if it was loading out of date .dlls - didn’t work
  • Tried running the project from the computer Hard drive instead of my portable - didn’t work
  • Compiling in visual studio without the editor running - didn’t work
  • Using the compile button in the editor – this works but building in visual studio still doesn’t work, also certain updates to the code crashes the editor and means the code wasn’t compiled.

##Extra Notes
This has so far only happened on one of my projects, all the others haven’t had this problem. It is proving to be annoying as I have no idea why it is doing this. Any help would be great and I’m happy to provide any extra information that may help.