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Victory BP - Get Rendered Actors Not Seeing Pawn

I'm using Get Not Rendered node from Rama's Victory BP plugin to end the game when the player goes out of view from a scrolling camera.

My problem is that Get Not Renders and Get Rendered can see every single actor EXCEPT for my player pawn titled Penguin. I setup this test to use Get Rendered instead of Get Not Rendered so that it would instantly quit when Penguin spawns:

alt text

So here's something weird that may explain it. If Penguin is spawned from PlayerStart1 it wont work. if I just drop a second Penguin actor into the start scene it will instantly quit like it should. Why does PlayerStart1 not allow Penguin to be seen by Get Rendered Actors?

@Rama

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asked Feb 27 '15 at 03:21 AM in Blueprint Scripting

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Sanborn
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avatar image Sanborn Feb 27 '15 at 03:25 AM

Hrmmm, it looks like Penguin is being numbered every time I hit play, and the number changes. So it might be Penguin10...11...12...23?

Is there another way to achieve what I'm trying to do?

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