Faces pointing X- in my mesh look strange after building lightmaps
The model is a house I made in Blender and it isn't yet properly optimized and triangulated, but all other faces are fine. Like I said in the title, all faces pointing X- look strange, weird, like a different colour in my mesh. I have double checked materials and that doesn't seem to be the problem.
That's how it looks, the material is the same as in the other walls. I have made a lightmap UV but have not finished making the material UV. I also tried removing the SkyLight, ended up with these walls being pitch black.
asked Feb 27 '15 at 03:45 AM in Rendering
I managed to test your mesh again and found what might be the the source of the problem. Scale up your mesh before exporting it again, and then export using the same settings suggested previously. After importing your mesh into the Engine, use the image as a reference for the settings to use for your Static Mesh.
Static Mesh Build Settings
The lights in my scene are also important for getting your mesh to render correctly.
Stationary Directional Light Settings
Stationary Skylight Settings
House In Level
This is what your mesh should look like after building. Your inside faces should also look correct.
I hope this gets you on the right track, but let me know if you need some more help.
answered Mar 13 '15 at 11:38 PM
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