Is there a way I can check error in blueprint at compile time

Blueprint checks errors based on the default principle of its own.
For instance, when the blueprint function found the argument that isn’t linked with any variable.

Like that, I would like to know that there’s way I can print in the complier result window.
Could you let me know that if there’s any function I can override?

Please help me for that if anyone who knows this well.
Thank you.

Regards,
Jesse.