Proper way to add a GC reference for a dynamically allocated UObject
I have an editor viewport client that I am working on that dynamically creates some proxies for tabs. It can reference them through its own overridden AddReferencedObjects() call, but that precludes them being dynamically allocated as needed.
What's the proper way to reference them at runtime?
asked Feb 27 '15 at 09:28 AM in C++ Programming
I am using AddToRoot, but I do not know if this is the proper way. Perhaps this helps:
answered Mar 01 '15 at 01:42 PM
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