Switching Matinee Camera While Fading Results In 1 Frame Flicker

Heya,

I have a 2 matinee setup - the first one plays a cinematic, the other one “skips” it, as in, it plays on top of it, just a Fade track. Once it’s faded in, it sends off an event which I use to cancel the first matinee. Following that I just let the Skip matinee finish playing. This should result in a smooth transition but for 1 frame when the first matinee is canceled, I get a shot of the player camera, then it quickly cuts back to black. This happens ~80% of the time and I can’t seem to get rid of it. Any ideas?

Heyo DamirH,

I’d like to see a screenshot of your blueprint if you get a chance, but I think that I was able to reproduce what you are seeing.

I got it while attempting to fade to black on command. The way that I worked around it was to also stop the Fade2Black Matinee in the same sequence of events as stopping the camera movement matinee (see below image).

The other way I got around it, which looked slightly better in practice was to shorten the Fade2Black matinee so that it ends right after it hits black. Then you run the below setup off of the Finished event instead (you can leave out the Stop Fade2Black node in this setup).

I hope that helps. Please provide further explanation if I misunderstood the issue.

Thanks,

Hey ,

Here is my level BP, my camera matinee and my fade matinee.

Apologies for the clutter, I tried fitting everything together into a readable screenshot. The flicker occurs when the Fade In event happens.

I do not seem to be clear on your suggested solution, won’t what you’re saying just stop and cut the fade in mid…fade?

Hey DamirH,

Now I understand what you’re trying to do. I didn’t know you were fading to black, then fading back in. I thought it was a straight cut to the player camera after fading to black.

Anyways, I believe I found a solution for you by splitting your IntroMatineeSkip into two separate matinees. I made a FadeToBlack matinee and a FadeFromBlack matinee.

###Below, you can see that I have an event(StopCine) in FadeToBlack that plays FadeFromBlack and then Stops the MatineeActor (my version of your IntroMatinee)

###FadeToBlack Matinee.

###FadeFromBlack Matinee.

This has worked for me in PIE, Standalone Window, and in Game mode. Let me know if you have any further questions or if you’d like a copy of my project.

##-

PS - I had a whole other solution written up and ready to send to you, but then I found out it only fixed the problem in PIE, but not in game. Just my luck :stuck_out_tongue:

Hey ,

I just got back to the office, will give this a try right away!

Hey DamirH,

No rush, but I just want to follow up and see if that helped with the problem.

Hey DamirH,

I haven’t heard from you in a while. I hope this helped with your problem. I am marking this as answered for tracking purposes. If you have any further questions on the topic or if the solution didn’t work, simply reply to the answer and it will re-open the thread.

-Mat W.

Oh man I am sorry I forgot to resolve it. It did indeed help, thank you very much!