hot realoding break navigation paths through custom NavArea
If I hot reload a module containing custom nav areas even if I don't make any modify to these NavArea classes the nav igation system will not generate paths through them any more.
NavlinkProxy connection color changes from the custom NavArea's assigned color to black.
Changin navlinkproxy nav area to default area make the connection work again but changing back to custom doesn't fix the problem for custom nav areas.
The only solution seems to restart the editor.
asked Feb 27 '15 at 11:23 AM in Bug Reports
I have the same issue described by op (source build 17.2). It makes hot reload practically unusable when a custom NavArea class is in the game module, because it messes up custom links in the navmesh of the map.
answered Dec 02 '17 at 09:57 PM
We have not heard back from you for a few days. Do you still need any help with this issue? I will be marking this issue as resolved for tracking purposes, but please feel free to re-open it at any time if you need any additional help.
answered Mar 16 '15 at 06:54 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here