Can I import Blender constraints?
I have a model that I use as a template for making characters. It has a bunch of convenient slider bones that let me change proportions of the character's body. They are set up like a mixing board so I can drag them left/right to get custom character models.
I notice when I try to import this type of set up, even if I parent all my bones to a root bone it won't import. The error is simply "Failed to import". It seems to work fine when I don't have any sliders or constraints.
Can these constraints be imported into UE4?
If not, is it possible to implement them using BluePrint?
Thank you :)
asked Feb 27 '15 at 12:38 PM in Using UE4
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