How to cut mid-section of a Montage on the EventGraph
I've been following this tutorial: https://www.youtube.com/watch?v=C16vlfe3pXc
I'm practicing with some blueprints and I currently have a character that can walk and run. Next thing I decided to do was an action that involves an "ActionStart", "ActionLoop" and "ActionEnd". On a new Montage I set it up so that my "ActionStart" and "ActionLoop" are in a section and then "ActionEnd" is another section, with an AnimNotify at the end of the first section that I call in the EventGraph so that it jumps to the next section.
After setting it up the blueprint so that when the controller button is not pressed anymore, it jumps to the "ActionEnd" section once the last section is done. This would usually be fine enough, except my "ActionLoop" is a 5 second animation and I want it to cut through that animation whenever the controller button is not pressed anymore, and just jump to the "ActionEnd" section.
Hope that makes sense. If needed, I can try to provide screenshots of my blueprint setup.
asked Feb 27 '15 at 02:36 PM in Blueprint Scripting
Agree with IanBreeg, i'd just set the Montage Next section when key is released, that should solve it.
answered Dec 15 '15 at 11:29 AM
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