Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

What is a proper mesh collision when using Timeline?

I created a blueprint from mesh (box) with collison (block all). In that blueprint I have a Timeline, to move that actor in Y direction. When box is spawned, it do not affect other object with collision. Just simply move behind walls etc. Is there a way for prevent that?

I want do that, becouse sometimes (from random) that box spawning on another actor (same blueprint). Im trying to use "spawn even with colliding - OFF" from [SpawnActor] to prevent that action, but it seems not work. Actors (box blueprints) still spawning even if another actor (box blueprint) is still there.

When I'm playing from editor, after using show collision console command it draws box collision on that actor correctly so it looks like collision is enabled for it.

Or maybe I cannot get collision working when actor is affected by Timeline action?

alt text

Product Version: Not Selected
more ▼

asked Mar 25 '14 at 01:56 PM in Blueprint Scripting

avatar image

48 5 9 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


How are you telling the Actor to move, through Set Actor Transform or Set Actor Location? One thing you could try, and there might be other ways of solving it too, is to set an OnActorBeginOverlap event for the Mesh that's moving. Connect the Overlap Event to a Stop Timeline node which points to your timeline, when overlapping anything it should stop your timeline and thus stop it's movement.

alt text

Give that a shot, hope this helps! :)


stoptimeline.png (39.0 kB)
more ▼

answered Mar 25 '14 at 07:07 PM

avatar image

DizzyWes ♦♦ STAFF
5k 145 64 206

avatar image [Epic] Gribbs ♦♦ STAFF May 02 '14 at 03:12 PM

Hi GikaH, We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance. Thank you.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question