is blend per bone costly?
Hi , I'm currently going well with my FPS project (Thanks to UE4 community).
I am currently planning a more mature weapon animation system.
A rough idea is as follows:
Most weapons in my project have similar animations except for how the player holds them with his fingers and fingers actually move very little when you are holding the weapons.
So I plan to use the same upper body animations for a category of weapons and use blend per bone to just change the finger animations for each weapon. But there will also be other layered blends like aim offset etc.
So before I put effort and time to implement it I wanted to know if layered blend per bone is costly or I can use it extensively?
asked Feb 27 '15 at 09:30 PM in Using UE4
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