Any way to access/set rumble on gamepad controller through blueprint?
I would like to set the rumble (Vibrate) function of gamepads with a strength that == distance to other actor, wondered if there was a way to access it or adjust it.
asked Mar 25 '14 at 01:55 PM in Blueprint Scripting
We don't currently have a nicely exposed interface for manipulating a force feedback effect dynamically. You could (somewhat painfully) create a number of different force feedback effects in the content browser and change which one is active based on the distance.
I will ensure that we have a task included for exposing the ability to apply/manipulate a dynamic force feedback effect.
answered Mar 25 '14 at 02:05 PM
Marc Audy STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here