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Level geometry trailing when moving view port

When moving the view port camera around the level the geometry makes trails on the camera. Additionally baked lighting and textures do not show up when looking at the level. When attempting to play the game it is nothing but a dark blur. I am using an Acer Aspire M laptop and the graphics card is an Intel HD Graphics4000. This is what happens when looking at the level. ![alt text][1]

This happens if I move the camera at all. ![alt text][2]

What settings can be changed to get this to work better? [1]: /storage/temp/31524-error+1.png [2]: /storage/temp/31525-error+2.png

Product Version: Not Selected
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error 1.png (384.5 kB)
error 2.png (414.5 kB)
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asked Feb 28 '15 at 12:35 AM in Using UE4

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caster272
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