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Text Render Component lookat viewport within the editor.

Is it possible to have a Text Render Component always look at the viewport while not in Play mode within the editor using Blueprints.

Or is a tick update within the editor for components not possible?

I'm trying to create some level debugging stuff that isn't visible in game and only within the editor and it would be handy if it would always face the viewport so it can be quickly identified within the level.

As if it was a sprite for example.

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asked Feb 28 '15 at 02:28 AM in Blueprint Scripting

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I'm not sure of a default option but here's a quick blueprint you can add to TextRenderActor to achieve the result you're looking for. Basically every game tick calculate a new rotation as the difference between the player camera location and the text render actor location.

alt text

face_camera.png (140.7 kB)
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answered Feb 28 '15 at 03:55 AM

avatar image DevilsD Feb 28 '15 at 04:10 AM

Thanks but you didnt read what im asking for.

I need it to work when not in Play mode, while im editing the level.

avatar image YeHaike Feb 10 '17 at 01:57 AM

no way without C++.

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If someone stumbles upon this problem ,Text Render Component can be visible in editor but blueprint code need to be in ConstructionSript

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answered Feb 18 '17 at 01:08 PM

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