Is it possible to have a Text Render Component always look at the viewport while not in Play mode within the editor using Blueprints.
Or is a tick update within the editor for components not possible?
I’m trying to create some level debugging stuff that isn’t visible in game and only within the editor and it would be handy if it would always face the viewport so it can be quickly identified within the level.
I’m not sure of a default option but here’s a quick blueprint you can add to TextRenderActor to achieve the result you’re looking for. Basically every game tick calculate a new rotation as the difference between the player camera location and the text render actor location.