dynamic shadow problem on character

Hi,
I have a problem with the shadow of the hat on one of my characters.
Light seems to bleed through the part of the hat that is closest to the head, resulting in a strange ring without shadows.

https://forums.unrealengine.com/attachment.php?attachmentid=27348&d=1425063298

I tried changing light settings like shadow bias and Cascaded Shadows but most of them seem to only influence static light not the dynamic light a character needs.

Is there a way to fix this?

The hat is a plane with a two sided material so maybe a mesh with more geometry would help?

Hey -

This looks to be an issue that can be fixed by increasing the hat’s bounds scale. Take a look at our Lighting Troubleshooting Guide, here, under Dynamic Lighting.

Thank You

Eric Ketchum

Did this answer ever work?
We are running into the same issue and this fix barely helps.
r.shadow.texelperpixel >3 seemed to help a lot more.

Hi, we didnt look into this any further as we had to shift our focus to some more pressing issues first. I will update ths post once we get back to working on the rendering of our characters.

Any help here would be cool, Epic.
r.shadow.texelsperpixel helps, but just makes the problem area a little less insane and unfortunately dumps all over our perf.

yoyoyo try futzing with the setting: r.Shadow.CSMDepthBias
I found dropping that number helped out really well. Although, depending on the lighting solution for your static environment it could ruin the fidelity for things that are medium to far distances from camera. We use 100% static for our environment so tight shadows on the close up characters was achieved with this.

Update on this:
We are now using dynamic inset shadows for the characters which removes this Problem.

WIP screen to show the new, fixed shadow.