Server compiled but crashed

I compiled my project as a server with Unreal’s Server.Target.CS and get this errors. I added log file.

link text

Hey -

Are you compiling the entire project or only the _Server.Target.cs file? Additionally, which solution configuration are you using to compile? To compile a server you’ll want to use one of the “Server” configuration options (Development Server, Test Server, etc.). Is the error message posted from Visual Studio or from somewhere else? Let us know if you have any additional information as to how you’re building your project or how you are setting up your server.

Cheers

Have you cooked your content first?

I used development server configuration.

I selected windows server, development, onthefly and got this errors

[link text][2]

[link text][3]

Are you compiling in Visual Studio or using the compile button in the editor? Are you compiling the entire project or only the Server.Target.cs file? As IanBreeg suggested, have you cooked the rest of your content yet?

Additionally, looking at the log files it seems that the problem is the AutomationTool not running properly. Other users have reported here (RunUAT.bat ERROR: AutomationTool was unable to run successfully - Programming & Scripting - Epic Developer Community Forums) that switching their solution configuration to Development fixed this problem.

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.