Can you delete a Static Mesh that a Destructible Mesh is derived from?

Hi there,

I created a simple little destructible item by assembling some brushes, then turning them into a Static Mesh, then creating a Destructible Mesh from the Static Mesh.

It is a palceholder asset, so I decided to delete the Static Mesh and just keep the Destructible Mesh. My destructible Mesh shows up in the game just fine, and seems to work just fine, but every time I load my level, I get an error saying:
Info Failed to load /Game/Objects/Architecture/Generic/Lock_Temp/Temp_Lock_SM.Temp_Lock_SM Referenced by Temp_Lock_DM
Error /Game/Objects/Architecture/Generic/Lock_Temp/Temp_Lock_DM : Can’t find file for asset. /Game/Objects/Architecture/Generic/Lock_Temp/Temp_Lock_SM

I poked around the Destructible Mesh to see if I could find a reference to another asset, and I can’t seem to find one that’s exposed in the editor. I’m guessing that deleting the SM was a no-no, but if so, it seems like the editor could do a better job of warning you about that - and it still seems to work fine, anyways.

So is this a bug, or a feature?

could it be that theres something else thats referencing your static mesh, instead of the destructible mesh

It seems that this may be related to Perforce integration: there are files all over my drive that aren’t showing up in Content Browser, but are on my drive, and saw in another thread that you need to right-click folders and do “Fix up redirections in folder” to clean up all the old files that are lying around.