Replicate client input analog data to server

You can find ServerUpdateState() was called by PreTick in UWheeledVehicleMovementComponent, So I call my ServerUpdateState function in TickComponent, it just disconnect form server, I think there are too many RPC calls at a moment. Why UWheeledVehicleMovementComponent can tick that RPC?

So what is the proper way to replicate some input analog data from client to server ? Thanks!