#Repro
- Make a new software cursor with a simple image
- Project Settings-> User Interface → choose your new cursor
- Save All close editor, reopen
- Make sure cursor working in game
- Move widget to new folder in the project (move, not copy)
- Now go in game, cursor should be missing
- Project Settings-> User Interface → Click on the None that is now present where the widget name used to be, as if to choose a new one
- Crashes here with 0 log info, no crash logger, just gone
#Work Around
Instead of clicking on the word None that appeared after widget was moved within the project, instead click the X mark at the far right, this will correctly clear the now invalid cursor widget ptr, and now you can click on none to choose a new cursor.
#Suggestion
1 Make sure the software cursor system correctly detects moved widgets, whose actual asset locations have changed
or at least
2 Make sure the crash doesnt occur when clicking on invalidated widgets in software cursor selection.
#Thank you For Software Cursors!
They’re awesome!
#
#…
#Actually I am getting this crash anytime I rename/move any BP!
The same repro described above happened to me after creating a new Game Instance BP and then renaming it, and the going back into Project Settings and clicking on the None, instant crash no log info again