[4.7.1 Crash Easy Repro] UMG Software Cursor crash if move widget to new folder

#Repro

  1. Make a new software cursor with a simple image
  2. Project Settings-> User Interface → choose your new cursor
  3. Save All close editor, reopen
  4. Make sure cursor working in game
  5. Move widget to new folder in the project (move, not copy)
  6. Now go in game, cursor should be missing
  7. Project Settings-> User Interface → Click on the None that is now present where the widget name used to be, as if to choose a new one
  8. Crashes here with 0 log info, no crash logger, just gone

#Work Around

Instead of clicking on the word None that appeared after widget was moved within the project, instead click the X mark at the far right, this will correctly clear the now invalid cursor widget ptr, and now you can click on none to choose a new cursor.

#Suggestion

1 Make sure the software cursor system correctly detects moved widgets, whose actual asset locations have changed

or at least

2 Make sure the crash doesnt occur when clicking on invalidated widgets in software cursor selection.

#Thank you For Software Cursors!

They’re awesome!

#:heart:

#…

#Actually I am getting this crash anytime I rename/move any BP!

The same repro described above happened to me after creating a new Game Instance BP and then renaming it, and the going back into Project Settings and clicking on the None, instant crash no log info again

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-11201) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as if becomes available. Thank you for your time and information.

Make it a great day