Bug Report: Depth of Field faulty on HTC devices.
Hiya, wanted to report of a bug of sorts. I released an aplha version of my game and and it appeared to work fine except on two recent HTC phones (HTC One M8, HTC Desire Eye). On these phones the areas affected by the depth of field saw a strange duplicate artefact appear. I realised what the issue when the appearance of it changed as I adjusted the depth of field, so I removed it completely and the game displayed fine. I'm just going to finish development with DOP off, but thought you guys might want to know this problem was occurring.
As those were the only HTC phones my users tested on I don't know whether its a universal HTC problem or just those models.
Build version: Unreal Engine 4.6.1 (updated from 4.4.3)
A slightly older version of the UI, but you can see how its supposed to be appear below.
asked Feb 28 '15 at 02:18 PM in Bug Reports
If ok with you, I would like to close out this issue for tracking purposes. When your tester gets back to you, feel free to leave a comment so that I may be able to further investigate this issue. This will also reopen the post so that I may be able see it when you do respond.
Thanks and have a great day!
answered Apr 16 '15 at 08:39 PM
[Epic] Gribbs ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here