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[UMG 4.7.1] Draw as box &/or Border

I'm not sure if I'm creating my images incorrectly but it seems as if drawing as box or as a border is not creating the expected results. Below is the image I am using 512px^2: Its not actually a .jpg in game for some reason it didnt let me upload .png. The white space around the image is transparent. alt text

The margins I am using are 0.5 for all as that is where the angles start and stop in the image. Here is the result when drawn as Box: alt text

Here is what it looks like drawn as border: alt text

And for some reason when drawn as a border, it scales based on zoom. Zooming all the way in +10 it gives the closest result to what I would expect:

alt text

Product Version: Not Selected
border.jpg (34.7 kB)
asbox.jpg (159.5 kB)
asborder.jpg (152.3 kB)
asborderzoomed.jpg (127.1 kB)
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asked Feb 28 '15 at 06:57 PM in Using UE4

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avatar image Ignisor Apr 21 '15 at 06:09 PM

Do you find solution?

avatar image OpticalShadows Apr 21 '15 at 07:22 PM

I have not. I tried looking for the default textures of some items like the button to see what they looked like (if they were square or rectangle etc) but I could not find them.

avatar image OpticalShadows Jun 18 '15 at 03:25 PM

I would like to bump this perhaps not for a solution but if someone has link to a "Best practices" when making these textures that would be very helpful.

avatar image Kas slim Apr 15 '18 at 10:13 AM

Very strange behavior, this still seems to be an issue does anyone have updates on the issue? It's quite annoying how hard using 9-slices is in this sytem.

Also @OpticalShadow I found these UMG best practices, I don't think they will help but I'm linking them anyway.

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