50+ Character Movement stutter
Hey, so i'm making an RTS and everything seems fine, but when lets say 50 or more units move at the same time their movement is very laggy/jittery.
Should i not use the default Character class and try to make my own movement component? Or is there a setting somewhere i can change the bandwidth usage of the movement because since it is an RTS i don't need it to be very detailed or update very frequently as long as they get to their location.
asked Feb 28 '15 at 10:23 PM in Using UE4
You can change their network replication frequency under Replication in their defaults, but 50 characters is still a lot so you should come up with some other method for replicating movement. http://gamedev.stackexchange.com/questions/28692/what-data-to-exchange-in-multiplayer-real-time-games
Follow this question
Once you sign in you will be able to subscribe for any updates here