[4.7] Windows 32-bit KernelBase.dll Error Shipping Packaging

Hello, I am having an issue with packaging with this error: StaticConstructObject SphereComponent /Game/Blueprints/Blueprints/BP_Conduit.BP_Conduit_C:SphereComponent_15 is not an instance of class Class /Script/Engine.BoxComponent and it is not a CDO.

Why would it try to associate a SphereComponent in a Blueprint with a BoxComponent? The blueprint in question has a SphereComponent as a root, and another SphereComponent as a child, but no BoxComponents are ever used in it.

Thanks.

Below is the error that’s preventing the packaging

link text

I have resolved my issue.

I used the reference viewer on the offending blueprint and found that it was being referenced in a very old level that has become corrupted (cannot open without crashing the engine).

I deleted that level and now I can compile just fine.